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17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ģD Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail, Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. *Note: This tutorial is Part 2 to “3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting”. New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes.
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Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. 3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat’s powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship.
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